I was responsible for the design of these dogs, as well as the modelling in ZBrush and Maya, uv unwrapping, baking, the texturing in Substance Painter, and implementation in Unreal Engine. Rendered in Marmoset Toolbag 3.
Domesticated Cult Dog
Domesticated Cult Dog Colour variation
Domesticated Cult Dog Variations Side by Side
Tame Dog
Tame Dog Colour Variation
Tame Dog Variations Side by Side
Fog Infected Dog
Fog Infected Dog Colour Variation
Fog Infected Dog Variations Side by Side